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ISTE -National Educational Technology Standards

 

1. Creativity and Innovation

Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.

  • Apply existing knowledge to generate new ideas, products, or processes 


  • Create original works as a means of personal or group expression 


  • Use models and simulations to explore complex systems and issues

  • 
Identify trends and forecast possibilities 


 

2. Communication and Collaboration

Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.

  • Interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media 


  • Communicate information and ideas effectively to multiple audiences using a variety of media and formats 


  • Develop cultural understanding and global awareness by engaging with learners of other cultures 


  • Contribute to project teams to produce original works or solve problems

 

3. Research and Information fluency

Students apply digital tools to gather, evaluate, and use information.

  • Plan strategies to guide inquiry

  • Locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media

  • Evaluate and select information sources and digital tools based on the appropriateness to specific tasks

  • Process data and report results

 

4. Critical Thinking, Problem Solving, and Decision-making

Students use critical thinking skills to plan
and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources.

  • Identify and define authentic problems and significant questions for investigation 


  • Plan and manage activities to develop a solution or complete a project 


  • Collect and analyze data to identify solutions and/or make informed decisions 

  • Use multiple processes and diverse perspectives to explore alternative solutions 


 

5. Digital citizenship

Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior.

  • Advocate and practice safe, legal, and responsible use of information and technology 


  • Exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity 


  • Demonstrate personal responsibility for lifelong learning 


  • Exhibit leadership for digital citizenship 


6. Technology operations and concepts

Students demonstrate a sound understanding
of technology concepts, systems, and operations.

  • Understand and use technology systems 


  • Select and use applications effectively and productively 


  • Troubleshoot systems and applications 


  • Transfer current knowledge to learning of new technologies 


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Standards

 

ISTE's National Educational Technology Competencies for Students by Grade Level

 

Prior to completion of Grade 2, students will:

1. Use input devices (e.g., mouse, keyboard, remote control) and output devices (e.g., monitor, printer) to successfully operate computers, VCRs, audiotapes, and other technologies. (1)

 

2. Use a variety of media and technology resources for directed and independent learning activities. (1, 3)

 

3. Communicate about technology using developmentally appropriate and accurate terminology. (1)

 

4. Use developmentally appropriate multimedia resources (e.g., interactive books, educational software, elementary multimedia encyclopedias) to support learning. (1)

 

5. Work cooperatively and collaboratively with peers, family members, and others when using technology in the classroom. (2)

 

6. Demonstrate positive social and ethical behaviors when using technology. (2)

 

7. Practice responsible use of technology systems and software. (2)

 

8. Create developmentally appropriate multimedia products with support from teachers, family members, or student partners. (3)

 

9. Use technology resources (e.g., puzzles, logical thinking programs, writing tools, digital cameras, drawing tools) for problem solving, communication, and illustration of thoughts, ideas, and stories. (3, 4, 5, 6)

 

10. Gather information and communicate with others using telecommunications, with support from teachers, family members, or student partners. (4) 

 

Prior to completion of Grade 5, students will:

11. Use input devices (e.g., mouse, keyboard, remote control) and output devices (e.g., monitor, printer) to successfully operate computers, VCRs, audiotapes, and other technologies. (1)

 

12. Use a variety of media and technology resources for directed and independent learning activities. (1, 3)

 

13. Communicate about technology using developmentally appropriate and accurate terminology. (1)

 

14. Use developmentally appropriate multimedia resources (e.g., interactive books, educational software, elementary multimedia encyclopedias) to support learning. (1)

 

15. Work cooperatively and collaboratively with peers, family members, and others when using technology in the classroom. (2)

 

 

16. Demonstrate positive social and ethical behaviors when using technology. (2)

 

17. Practice responsible use of technology systems and software. (2)

 

18. Create developmentally appropriate multimedia products with support from teachers, family members, or student partners. (3)

 

19. Use technology resources (e.g., puzzles, logical thinking programs, writing tools, digital cameras, drawing tools) for problem solving, communication, and illustration of thoughts, ideas, and stories. (3, 4, 5, 6)

 

20. Gather information and communicate with others using telecommunications, with support from teachers, family members, or student partners. (4) 

 

 

 

 

 

 

 

 

 

 

ISTE's Competencies

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